those models have WAY WAY less then 3k polies 2.
#I3dconverter mod
There's definately been work on a homeworld 2 mod amongst others (I think maybe Star Wars: Empire at War or whatever it was called?). If you want to get people interested, try it's the largest collection of people still playing the game. I spend a good 4 or 5 years modding FS2, myself, so I've got quite a few contacts in the community. (on the plus side, the newer stuff already has a lot of what you'd need, like bump/illumination/reflection maps). All of which means it'd be a pain as you'd have to remodel a lot of stuff. Also, a lot of the models use tiled or multiple textures, which I understand isn't the most efficient way to do it in Sins (and also wouldn't look as nice).
#I3dconverter upgrade
On the one hand the originals are all pretty much sub <3000 poly (approximation, as debris models and stuff distort exact figures), on the other the newer models redone for the source code upgrade are in the 20-30k range (at least - I always shot for about twice that, with 5k + for fighters etc). There's definately been work on a homeworld 2 mod amongst others (I think maybe Star Wars: Empire at War or whatever it was called?).įreespace ships have the problem of - based on my understanding - sitting inbetween the poly limits you'd want.
![i3dconverter i3dconverter](http://3doc.i3dconverter.com/images/download3k_award_clean.gif)
![i3dconverter i3dconverter](https://lazioitaly.com/uploads/posts/2015-06/1435717914_hero.jpg)
Freespace ships have the problem of - based on my understanding - sitting inbetween the poly limits you'd want.